Tock Fettlewhistle
A guild artisan who reads a trap the way Pip reads a lock, and who carries the party’s second source of healing. Artificer is from Tasha’s Cauldron of Everything, not the 2014 Player’s Handbook — see GM Notes.
Artificer 1 · Rock Gnome · Lawful Good
Armor Class 16 (studded leather, shield) Hit Points 10 (8 + +2 Con) Speed 25 ft. Initiative +2 Proficiency Bonus +2 Spell Save DC 13 · Spell Attack +5 · Spellcasting Ability Int
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) |
Saving Throws CON +4, INT +5 Skills Arcana, Investigation, History, Perception Tools Thieves’ tools, tinker’s tools, smith’s tools Languages Common, Gnomish
Attacks
- Light Crossbow. +4 to hit, range 80/320, 1d8 + 2 piercing.
- Fire Bolt (cantrip). +5 to hit, 1d10 fire, 120 ft.
- Warhammer. +2 to hit, 1d8 bludgeoning.
- Faerie Fire (1st). DC 13 Dex save, 20-ft. cube, advantage on attacks against anything that fails.
Spell slots 1st: 2
- Cantrips. Fire Bolt, Mending
- 1st Level (prepared, 3). Faerie Fire, Cure Wounds, Sanctuary
Artificer spells are prepared from the whole artificer list: Intelligence modifier + half artificer level, rounded down, minimum 1 = 3.
- Magical Tinkering — imbue a Tiny object with light, a recorded message, a smell or a sound. Up to 3 objects at once.
- Spellcasting — Intelligence, and he can use a spellcasting focus made of his own tools.
- Darkvision 60 ft.
- Gnome Cunning — advantage on all Intelligence, Wisdom and Charisma saves against magic.
- Artificer’s Lore (Rock Gnome) — double proficiency on History checks about magic items, alchemy and technology.
- Tinker (Rock Gnome) — build a clockwork device with tinker’s tools.
27-point buy, cap 15 before racial bonuses, per Campaign Rules.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Bought (cost) | 10 (2) | 14 (7) | 13 (5) | 15 (9) | 12 (4) | 8 (0) |
| Rock Gnome | — | — | +1 | +2 | — | — |
| Final | 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) |
Total spent: 27 of 27.
1st level, unplayed. Full hit points, all slots and features available.
Equipment
Studded leather · shield · light crossbow and 20 bolts · warhammer · thieves’ tools · tinker’s tools · smith’s tools · dungeoneer’s pack
No story content available.