Tuesday Test Party

Characters

TF

Tock Fettlewhistle

Player Occupation Guild Artisan Status alive
narrates his own repairs, hoards components, trusts mechanisms over people

A guild artisan who reads a trap the way Pip reads a lock, and who carries the party’s second source of healing. Artificer is from Tasha’s Cauldron of Everything, not the 2014 Player’s Handbook — see GM Notes.

Artificer 1 · Rock Gnome · Lawful Good

Armor Class 16 (studded leather, shield) Hit Points 10 (8 + +2 Con) Speed 25 ft. Initiative +2 Proficiency Bonus +2 Spell Save DC 13 · Spell Attack +5 · Spellcasting Ability Int

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 14 (+2) 17 (+3) 12 (+1) 8 (-1)

Saving Throws CON +4, INT +5 Skills Arcana, Investigation, History, Perception Tools Thieves’ tools, tinker’s tools, smith’s tools Languages Common, Gnomish

Attacks

  • Light Crossbow. +4 to hit, range 80/320, 1d8 + 2 piercing.
  • Fire Bolt (cantrip). +5 to hit, 1d10 fire, 120 ft.
  • Warhammer. +2 to hit, 1d8 bludgeoning.
  • Faerie Fire (1st). DC 13 Dex save, 20-ft. cube, advantage on attacks against anything that fails.

Spell slots 1st: 2

  • Cantrips. Fire Bolt, Mending
  • 1st Level (prepared, 3). Faerie Fire, Cure Wounds, Sanctuary

Artificer spells are prepared from the whole artificer list: Intelligence modifier + half artificer level, rounded down, minimum 1 = 3.

  • Magical Tinkering — imbue a Tiny object with light, a recorded message, a smell or a sound. Up to 3 objects at once.
  • Spellcasting — Intelligence, and he can use a spellcasting focus made of his own tools.
  • Darkvision 60 ft.
  • Gnome Cunning — advantage on all Intelligence, Wisdom and Charisma saves against magic.
  • Artificer’s Lore (Rock Gnome) — double proficiency on History checks about magic items, alchemy and technology.
  • Tinker (Rock Gnome) — build a clockwork device with tinker’s tools.

27-point buy, cap 15 before racial bonuses, per Campaign Rules.

STR DEX CON INT WIS CHA
Bought (cost) 10 (2) 14 (7) 13 (5) 15 (9) 12 (4) 8 (0)
Rock Gnome — — +1 +2 — —
Final 10 (+0) 14 (+2) 14 (+2) 17 (+3) 12 (+1) 8 (-1)

Total spent: 27 of 27.

1st level, unplayed. Full hit points, all slots and features available.

Equipment

Studded leather · shield · light crossbow and 20 bolts · warhammer · thieves’ tools · tinker’s tools · smith’s tools · dungeoneer’s pack

No story content available.

Connections